2D Animation
Stages of Pre-production
Mind Map
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https://intelligentheritage.wordpress.com/2011/12/04/mind-map-museum-technologies-2/ |
Concept Art
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http://www.neoseeker.com/nico/concept_art/ |
Concept art is how ideas for characters are illustrated. There are multiple steps in the process of choosing the final design. Starting with a few quick sketches and then refining them, the team/artist then chooses one design and develops it further either for 2D or 3D (as a model). This is where characters are first drawn and where they are edited and improved.
Environment design
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https://www.behance.net/gallery/8010533/Environment-Design-Animation |
Environment design is to setting as concept art is to characters. It is exactly what it sounds like - the design of the environments and places in an animation. It is essential as the environment is where the character will be and without an environment, there is no story. Even the lack of an environment is still technically an environment (having a character traverse a world with nothing inhabiting it could still make for a good story; however, having no character at all makes it more difficult to evoke feeling in an audience. In fact, Disney was famous for wonderful backgrounds and their ability to create mood in each scene.
Model sheets and expression sheets
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http://www.awn.com/tooninstitute/lessonplan/model.htm |
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http://characterdesignnotes.blogspot.co.uk/2010/11/disneys-tangled-character-design.html |
Character model sheets are templates for characters which provide information about their sizes, proportions, design and structure. A good model sheet should give someone all the information needed for someone other than the original artist to draw it. Model sheets are made more useful by showing the character at differnet rortations and performing different actions. It also helps to write a short bio for the character. Expression sheets are similar but show the different expressions of a character (e.g. Sad, happy, angry, ill etc.).
Storyboards
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http://www.floobynooby.com/comp1.html |
A storyboard is a graphic representation of how an animation/video will play. It uses boxes (in which images are then drawn) which represents each of the shots. A storyboard should focus more on story than the actual drawings but the images should be clear enough to be able to deduce what is happening (although there is nothing wrong with writing notes below to help clarify what each shot is of).
Mood boards
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http://galaxy-entertainment.weebly.com/moodboard.html |
Mood boards are used to convey overall themes, concept and style. This is done through images and usually used to visually represent a designer's ideas to a client, team or employer. This prevents the need to waste effort on creating something from scratch only to be informed that it isn't what they were looking for. In short, it saves precious time and gets your ideas across.
Animatics
An animatic is pretty much just an animated storyboard. The purpose of an animatic is to bring a storyboard to life with the correct timing, pace and order without wasting the resources to make a whole animation. It is a planning tool for animations and helps to bring the dialogue, sound effects and images of an animation more easily than actually animating an entire scene while still planning. https://www.bloopanimation.com/animatic/
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